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Immersive Rehabilitation Games

Special Healthcare Tracks @ Sheba Hospital

Advising Clinicians Maya Ehrlich & Ilanit Nit Sheba Medical Center Rehabilitation

The Rehabilitation Center at Sheba Medical Center is one of the busiest buildings in Israel right now, supporting patients recovering from amputations, traumatic brain injury, stroke, and complex physical trauma.

Sheba has built something rare: an Immersive Rehabilitation Room, a room-scale interactive environment where three walls and the floor respond to patient movement using projections and sensors.

Learn more about the space →

What this room needs now are games designed specifically for rehabilitation.

At this Game Jam, developers will work alongside therapists and patients to prototype immersive rehab experiences. In some cases, what you build in 48 hours may move directly toward real-world clinical use.

Why Games for Rehabilitation?

Conventional rehab often looks like this:

  • Repetitive, grueling exercises
  • Little immediate feedback
  • Progress that's hard to feel
  • High dropout rates and slower recovery

Games fundamentally change this dynamic.

Well-designed medical games:

  • Create immediate feedback loops
  • Make progress visible and motivating
  • Adjust difficulty in real time
  • Frame mistakes as learning, not failure
  • Keep patients in a flow state, where effort feels like progress

Engagement isn't a bonus in rehab. It is the therapy.

Choose a Track

Teams will choose one of the following tracks. All tracks compete in a shared prize pool.

Track 1: Physical & Cognitive Rehabilitation Games

The Challenge

Design immersive, room-scale games that transform physical and/or cognitive rehabilitation into engaging experiences patients want to return to.

The room becomes the game:

  • Movement is input
  • Space is the interface
  • The body is the controller

What You Might Build

  • Forest walks combined with memory or attention tasks
  • Shopping-mall navigation that challenges balance and working memory
  • Interactive "gym" experiences using reach, step, or weight shift
  • Dodging, catching, guiding, or arranging objects in space

Therapeutic Goals You Can Target

  • Range of motion
  • Balance and gait
  • Coordination
  • Working memory
  • Attention and task switching
  • Dual-tasking (movement + cognition)

You don't need realism. Clarity and adaptability matter more than fidelity.

Track 2: Tools for Therapists to Create Custom Scenarios

The Challenge

Therapists don't want one-size-fits-all games. They need fast, flexible tools that let them tailor therapy to each patient.

Design tools or systems that allow therapists to:

  • Quickly create or modify immersive scenarios
  • Swap environments (home, mall, gym, outdoors)
  • Adjust goals and difficulty live
  • Personalize content to a patient's lifestyle, job, or fears

Real Clinical Use Cases

  • Exposure therapy (e.g., fear of heights)
  • Preparing patients for returning home after long hospitalization
  • Practicing daily tasks in a safe simulated environment
  • Rehearsing real-world routines before discharge

Directions to Explore

  • Simple scene or scenario editors
  • Modular building blocks therapists can arrange
  • GenAI-assisted content creation (images, environments, objects, videos)
  • Templates therapists can adapt in minutes, not hours

The goal isn't polish. It's usability under clinical time pressure.

Track 3: Expanding Interaction with 3D / Full-Body Tracking

The Challenge

Today, the immersive room behaves like a giant touchscreen. There's strong interest in pushing beyond that.

Design interaction concepts that assume:

  • Full-body movement
  • Posture and balance awareness
  • Multi-limb coordination
  • Spatial and depth-based interaction

Possible Directions

  • Games that respond to stance, reach, or center of gravity
  • Balance-driven exploration mechanics
  • Multi-step physical puzzles
  • Coordination challenges across limbs
  • Movement-based creation or construction

This track is about expanding therapeutic reach, not increasing technical complexity.

Design Principles (Across All Tracks)

Strong rehab games tend to:

  • Increase difficulty gradually
  • Avoid punishing randomness
  • Allow recovery from failure
  • Keep sensory load moderate
  • Emphasize encouragement over pressure

Remember: more fun = better outcomes.

Jam Scope & Expectations

  • Simple mechanics beat complex systems
  • Stylized visuals are completely acceptable
  • Mock sensors and placeholder data are fine
  • Focus on one clear therapeutic goal
  • Therapist insight matters more than polish

Extra Points For...

  • Clear clinical usefulness
  • Therapist configurability
  • Thoughtful difficulty adaptation
  • Designs that could realistically be piloted with patients

Why This Is Rare

Few game developers ever get to:

  • Design for a room-scale interactive system
  • Collaborate directly with clinicians and patients
  • Build something that could impact real recovery timelines

This is applied game design at its most human, and most meaningful.

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